top of page

Real-Time Fluid Sim.

QuickHull 3D

Offline Raytracing

Real-Time Cloth Sim.

Refraction/Reflection Mapping

YONG JIA HAO

SOFTWARE ENGINEER

C++/C, C#, Obj C., HLSL/GLSL, Lua

Unity3D, Autodesk Stingray, Cocos2Dx

  • LinkedIn - White Circle
  • Facebook - White Circle
bottom of page