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Real-Time Cloth Simulation

Platform: Windows 7 VS 2012

Graphics: OpenGL 3.3

Details:

  • Based on Mosegaard's Cloth Simulation (http://cg.alexandra.dk/?p=147)

  • Deferred Rendering

  • AABB Trees for Optimizations

  • Particle-based Self Collision

  • Moving/Static Ball and Static Box Collision

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